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1981. Simple Manufacturing Improvement - in Player Features and Ideas Discussion [original thread]
Since we're on the subject, it'd also be nice for the dialog to include the max number of the item that can be produced given the resources available and the limitations of the BP.
- by Tasko Pal - at 2008.01.14 19:04:00
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1982. Faction Standings - in Player Features and Ideas Discussion [original thread]
It's not that bad. As I understand it, your corpmates are increasing standing with the gurista corporations and the agent. They may already have standing high enough with the corporation(s) to use level 4 agents and run missions to increase their ...
- by Tasko Pal - at 2008.01.14 10:28:00
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1983. Should ther be a limit to buy/sell order changes per day? - in Market Discussions [original thread]
Edited by: Tasko Pal on 14/01/2008 02:51:30 Originally by: Shadarle Originally by: Tasko Pal Edited by: Tasko Pal on 14/01/2008 01:37:21 I don't understand. Time limits don't prevent your order from being undercut by 0.01. ...
- by Tasko Pal - at 2008.01.14 02:49:00
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1984. Should ther be a limit to buy/sell order changes per day? - in Market Discussions [original thread]
More thinking on it. Here's a way to work the "order shadow" Rules: 1. Every order casts a shadow, namely a range of prices towards the middle of the market. That is, if it is a buy order, the shadow is some range of prices starting at the buy o...
- by Tasko Pal - at 2008.01.14 02:37:00
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1985. Should ther be a limit to buy/sell order changes per day? - in Market Discussions [original thread]
Edited by: Tasko Pal on 14/01/2008 01:37:21 I don't understand. Time limits don't prevent your order from being undercut by 0.01. It just reduces your ability to respond. How about this instead? A large order casts a "shadow" (some function of...
- by Tasko Pal - at 2008.01.14 01:37:00
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1986. Regional Bottleneck Ideas. - in Player Features and Ideas Discussion [original thread]
Tell me more of these virgin asteroids and I might bring my cute, fluffy t2 laden hulk by with some dripping red meat bolted to the side for some reason. ;-) More seriously, this does sound like a good idea. I know in Metropolis there are a few a...
- by Tasko Pal - at 2008.01.14 01:22:00
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1987. Design a New Industrial Ship and WIN 30Mil ISK! - in Player Features and Ideas Discussion [original thread]
Here's my two entries: covert ops tender, Euryale (Gallente version) I've been thinking about this for other reasons (especially the complaints about cargo space on black ops ships). Basically, it's a blockade runner that gets the stealth bomber...
- by Tasko Pal - at 2008.01.14 00:53:00
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1988. New ship class :Deep space exporation - in Player Features and Ideas Discussion [original thread]
Those bonuses seem overly large. After all, why train those three skills (salvaging, hacking, and archeology) to 5 when you can train this skill to 4? Bonus probably should be 2% per level for those three things plus a scan strength boost (say 3% ...
- by Tasko Pal - at 2008.01.13 19:34:00
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1989. New Feature - Space Terrain - in Player Features and Ideas Discussion [original thread]
Well, one thing that springs to my mind is the pathetic nature of asteroid belts. Maybe it's hard or too heavy a burden on CCP, but it sure would be nice to see a lot more roids than the few lumps that traditionally appear. Most of them could be t...
- by Tasko Pal - at 2008.01.11 06:26:00
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1990. Stealthbombers are unfair. - in Player Features and Ideas Discussion [original thread]
Since we're on the subject, I mused a few days ago about the benefits of ships that could accept oversized weapons. I think it's worth considering, though probably not in a stealth bomber way. Even bs-sized weapons don't usually have the alpha t...
- by Tasko Pal - at 2008.01.11 03:34:00
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1991. High-sec ganks and insurance - in Player Features and Ideas Discussion [original thread]
Originally by: Mizerik What about the ships that get blown up in missions by mistake cause you shoot someone else's can ? How do sort them out? I don't understand. If you get killed by a bug, then petition it. If you deliberately shoot...
- by Tasko Pal - at 2008.01.11 03:07:00
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1992. Encryption skillbooks crash? - in Market Discussions [original thread]
Originally by: Motivated Prophet Originally by: LaVista Vista Originally by: Prokonsul Piotrus Interesting - so are you saying it was a one time bug and the prices may recover somewhat? Little chance that they will go mu...
- by Tasko Pal - at 2008.01.10 11:49:00
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1993. Space Whaling Occupation Reformed - in Player Features and Ideas Discussion [original thread]
The funny thing is that there actually is space whaling sci fantasy out there.I'm not sure I'd call it a genre since I'd have to start remembering titles. That'd cause brain damage. I guess being an Icelandic game, space whaler is a fearsome possi...
- by Tasko Pal - at 2008.01.10 08:14:00
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1994. Removing alliance, corp standings - possible solution to blobbing? - in Player Features and Ideas Discussion [original thread]
A simple solution here is to start shooting the blue guys. Then you no longer have the problem of too many NAPs.
- by Tasko Pal - at 2008.01.10 08:01:00
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1995. Drones = 4th turret? - in Player Features and Ideas Discussion [original thread]
As other people have mentioned, there are a number of ships where the drones are the primary weapons and work effectively as primary weapons. For example, the dominix can already compete using drones only (despite your claim to the contrary). You ...
- by Tasko Pal - at 2008.01.10 07:32:00
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1996. Loyalty Points and Faction Standings - in Player Features and Ideas Discussion [original thread]
I'd consider it, if LP helped you gain standing with the corporation only. Otherwise, you could use this to be friendly to all factions while clearly, there are three groups of factions that are intended to be more or less mutually exclusive: cald...
- by Tasko Pal - at 2008.01.09 09:16:00
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1997. The Big Gun - in Player Features and Ideas Discussion [original thread]
One thing I always liked from the old Traveler game was the "spinal mount" gun. The idea was that you crammed a big gun onto a smaller ship.The gun would fire down the spine of the ship towards the front (presumably you could build the ship so tha...
- by Tasko Pal - at 2008.01.09 08:42:00
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1998. Mining Drones -- are they going away? - in Player Features and Ideas Discussion [original thread]
I see a couple of ideas that might help here. First, there are skill and equipment bonuses that apply to mining lasers, but not to mining drones. Some of these seem valid to applied to both. Astrogeology and mining foreman skills should IMHO apply...
- by Tasko Pal - at 2008.01.09 07:54:00
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1999. a different proposition for Assault Frigates roles - in Player Features and Ideas Discussion [original thread]
Another thing to keep in mind is that assault frigates have targeting times that are the second best in the game after interceptors. That's another advantage they have over destroyers. A few days back an alt of mine was ganked in a rookie frigate ...
- by Tasko Pal - at 2008.01.09 07:33:00
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2000. Soveriegnty should increase system security level - in Player Features and Ideas Discussion [original thread]
So what's the benefit of sovereignty then? As described here, it destroys a considerable part of the economic value of 0.0 space.
- by Tasko Pal - at 2008.01.09 07:08:00
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